Build a company from the messy beginning: cofounder search, early customers, product debt, investor meetings, press risk, support fires, hiring loops, revenue swings, and brand trust. Saved simulations can be resumed from their /s/session-id URL.
Chapters default to startup operating units like a week, fundraising cycle, customer account, launch window, hiring sprint, or board update. The same characters and commitments carry forward across chapters.
Default is a startup week. A chapter can also track fundraising, product, customer, hiring, board, or launch pressure.
Soft target for one chapter. Longer chapters let revenue, customers, team morale, and investor pressure fluctuate before a clean ending.
Hard cap for the founder arc. The Game Director steers the final allowed chapter toward a funding, shutdown, acquisition, profitability, or survival outcome.
Default first intervention is after 8 player turns. After each beat, the Game Director schedules the next one between 8 and 25 turns.
No past sessions. Saved simulations appear here after D1 or Durable Object storage is available.